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Posting hacks/trainers that have the capability to be used online is strictly prohibited.No promoting of pirated material, this includes hacks and cracks but also includes material such as copyrighted music and film.Blank out any personal information in screenshots this includes (but is not limited to) emails, passwords, social network accounts and addresses.No blatant self-advertising of crews, Steamgroups, external websites, YouTube or Twitch channels, etc.No questions that in some way, shape or form have already been answered here.For long matches, you might have to have 60-70 as your "max" attribute.
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For sure that's going to inflict a ton of damage in a short time. Right now, guys like Big Show have a striking power of 100. I think the same thing has to be done this year with the attributes. Again, it's irritating that 2K can't balance properly, especially since each attribute is out of 100 and most don't go below 60! I don't have time for any serious testing, but hopefully someone will look into it and tweak further. It will be tricky to balance properly, but these attributes needlessly go very high for all wrestlers, there's a lot of room for adjusting. The challenge is being able to beat these guys within minutes, and with ease, with the highest rated guys, yet still allow for a longer, more even matches when they come up against each other. I saw Jimmy Uso beat The Rock, and this was within the first year. Adding to that, it also ends up in some awful results in Universe mode. The imbalance between the top guys and lower guys - I hate the fact that even though the low rated wrestlers are easy to beat, it's a grind to beat them (by this games standards) and they will still reverse moves etc. With default attributes the only guy that seems to kick out of finishers with low health against me is Daniel Bryan (he even kicked out of two finishers), so it may be worth looking at his stats and what's causing it. The downside of this, is that when you do finally hit your finisher, you've probably won. This meant the low health animations were kicking in after a while but the CPU would still kick out of pins (they usually kickout of anything that isn't a rollup or finisher i've noticed). Quick damage to the opponent but not a finisher in sight. The other thing I tried was instead lowering the momentum for a few guys.
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It does however, with high finisher strength, make finishers more deadly yet still allow scope for kickouts if not enough damage was done. I didn't like it so much, it felt like a grind to damage the opponents without the damage animations kicking in which breaks the immersion.
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I tried lowering Offense attributes with some top guys as a quick test. Short matches - Even with momentum at slow, the matches are stupidly short. There's some good work being done over on the 2K forums for improving the weight detection but i've not seen much in the way of attribute discussion yet. It's so irritating that they have attributes that work properly yet nothing is balanced for simulation purposes, or at least the option for such. Hopefully the ball gets rolling on this soon. I will periodically be updating the spreadsheet, and will inform everyone when I do. These ratings are based on opinion and compares (quite a lot to verify separation) to other wrestlers, along with where they are on the card (main eventer, etc). Well, there was at first, but that disappeared. So don't be alarmed at the different colors! I use a different color so I know what I have/haven't adjusted. It means that I tested something, then took a break. The difference in colors only pertains to me.
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The changes you'll see in the spreadsheet will be represented by colored cells. The rating have gotten better due to the community here. The door for suggestions and feedback is always open. With that said, I do hope everyone enjoys these and that the game is better. WWE is a scripted show and the winners are based on their name and story, not wrestler ratings. Ratings and sliders will affect the game, but might not always give you the results you want. However, as you know, no game is perfect. The idea is to help bring you the closest to realisim as possible. The spreadsheet I've uploaded is a compilation of suggestions from this thread and resources on the internet. I thought I would take a shot at re-rating the wrestlers for a more realistic experience.
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